
Everyone digs the same cube at once. Every power tool bought adds its price to a shared pot, and whoever lands the hit that destroys the final block takes the whole thing. The payout runs on Solana, on its own.
Two currencies to keep straight: coins are earned in-game and stay in-game; $ANSEM is the real token, and it's what the pot is made of.
192 blocks to a side, which works out to 96 layers between the surface and the core. Only the current outer layer can be dug. Clear enough of it and it peels off, and the layer underneath becomes the new surface. Then you do it again, 96 times, until there's nothing left.
On the big outer layers you don't have to hunt down every last straggler. Once a layer is down to 8 blocks or fewer, the game clears the rest and moves on. Deeper in it gets stricter: any layer under about 1,000 blocks has to be cleared to zero. Those inner layers are small and fully in view, so the endgame is a proper scrap, and the winning hit is a real block that someone actually broke rather than an auto-clear.
The pot is a vault on Solana. Every $ANSEM anyone spends on a power tool lands in it, so it climbs as the game goes on. There is no withdraw button. The only thing that moves tokens out is the payout, and that only fires when the cube is gone. The team can't send the pot anywhere else, by design.
The moment the cube falls you get the winning wallet, the amount, and a link to the on-chain transaction. Nothing to claim and nothing to wait for.
You earn coins for breaking blocks. They live inside the game and can't be cashed out. What they're for: buying the brush tools, and building up your combos and daily streak.
The real Solana token, doing three jobs. It gets you in (you hold 1,000 to play), it buys the power tools, and it is the pot. Buy a Nuke and you've just made the prize bigger for whoever ends up winning.
The pick and brushes run on coins. They're your steady digging. The power tools cost $ANSEM, wipe out a chunk of the layer in one shot, and every purchase feeds the pot.
| Tool | Cost | Price | Clears | Uses | What it does |
|---|---|---|---|---|---|
| Pick | Free | — | 1 block | Unlimited | One block per tap. Never runs out. |
| 3×3 Brush | Coins | 5,000 | 9 blocks | 30 uses | Clears a 3×3 patch. |
| 5×5 Brush | Coins | 10,000 | 25 blocks | 15 uses | Clears a 5×5 patch. Digs quicker. |
| Drill | $ANSEM | 1,000 | a full line | 1 use | Bores a whole line straight down the face. |
| Firecracker | $ANSEM | 2,000 | ~49 blocks | 3 uses | A star blast: cross plus diagonals. |
| Bomb | $ANSEM | 50,000 | ~149 blocks | 1 use | A crater about 15 wide. |
| Nuke | $ANSEM | 1,000,000 | ~441 blocks | 1 use | A hole about 25 wide. Not subtle. |
Power tools fire their whole shape at once and ignore the dig-rate limit the coin tools live under. That speed is what the $ANSEM is buying you.
Most blocks pay a single coin. A few pay more, and a rare handful pay a lot. What each block is worth is locked in before the season starts and never changes (see On-chain), so it's a treasure hunt with the odds printed on the box, not a live gamble.
| Tier | Odds | Coins | |
|---|---|---|---|
| Empty | 90% | 1 | Most blocks. The floor. |
| Shard | ~8% | 25 | A small hit. |
| Vein | ~1.9% | 250 | Everyone watching sees the gold burst. |
| Lode | 0.1% | 2,500 | Rare. |
| Motherlode | 0.01% | 50,000 | The jackpot. Announced to the whole room. |
Break blocks in quick succession and a coin multiplier builds. As long as each hit lands within about a second and a half of the last, it climbs from 1.5x at a 50 combo up to a 3x ceiling. Pause too long and it drops back to nothing.
Break at least one block in a day and your streak ticks up. The daily bonus scales with it, 100 coins times the day you're on, and stops growing at day 7. New accounts start with two freezes to cover a day you can't play.
The server runs the real game. Your browser draws it and sends your taps, and that's the extent of it. It never tells the server what got cleared or what you earned, so a hacked client has nothing to lie about. Everything below sits on top of that.
Coin tools are held to roughly 28 blocks a second per player, with a little headroom for short bursts, so nobody gets to machine-gun the board. Power tools skip the cap, which is the point of paying for them, and are limited by their charges instead.
Clicking like a metronome gets you scored and quietly throttled, and the final blocks of every cube are human-gated so a script can't steal the win at the buzzer. Rewards don't count against the rate cap either, so paying more never buys you a faster dig.
You need 1,000 $ANSEM in the wallet to play. Hit Play and it will ask you to sign a short message. That's a signature, not a transaction: no gas, nothing spent, nothing moved. It only proves you own the wallet and that it holds the token. If you'd rather just watch, Spectate is free and skips all of it.
The pot is a small Solana program built for this one job. Buying a tool is an ordinary token transfer into its vault. The only instruction that sends tokens back out is the payout, and it splits them between the winner and the treasury exactly as above. Nothing in the program can route the pot anywhere else. That's the whole reason it lives on-chain.
Each block's reward comes from a secret. We publish a hash of that secret before a season and reveal the secret itself after. Take the reveal, replay the season's event log, and you can check every payout yourself. The odds are public before you start, and nothing gets rolled against you mid-game.